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NIGHTCELL 7

Work on NIGHTCELL 7

A small team building a two-campaign tactical shooter and a free multiplayer alpha. Remote from wherever you are.

Gameplay Graphics Artist

Equity-only for now. The game is pre-revenue and there is no salary on offer. You would be taking equity in exchange for your work, which is a real risk and may be worth nothing. If that does not suit you, it does not suit you — no hard feelings, and please do not apply expecting it to change.

What you would own

  • Characters and animation — the weakest part of the game today, and the most visible.
  • Weapons, props and set dressing for Ardavan Yard and the Episode 1 campaign locations.
  • Lighting and material direction. The renderer is Babylon.js with a PBR pipeline, image-based lighting and a full post stack; the art direction is in place, the execution needs someone better than a script.
  • Deciding what is authored by hand and what stays procedural. Every asset in the game is currently generated by committed Blender and numpy scripts — that pipeline is yours to keep, extend or replace.

What we are looking for

  • A portfolio of real-time game art. We care about what shipped, not what rendered.
  • Blender, or a willingness to work in it — the whole pipeline is Blender and glTF.
  • Comfort with PBR: albedo, normal, roughness, metallic, and why a material that looks right in a viewport can look wrong in an engine.
  • Character work and rigging is the biggest gap, so that is the strongest signal.
  • Fluent English. The team is distributed and asynchronous, so almost everything is written.

How we work

  • Remote, from wherever you are. No fixed hours, no standups.
  • One repository. Art, engine, site and infrastructure ship in the same commit.
  • Every asset needs provenance — where it came from and under what licence. Bought, commissioned and generated are all fine; unattributed is not.

Apply

Send a portfolio link and a couple of lines about what you would fix first. No cover letter needed.

Email careers@nightcell7.com

Or write directly to careers@nightcell7.com.

Ardavan YardBetween the northern container stacks. The corrugation and corner castings are the only cover in the centre lane, and both sides can reach it in the opening seconds.