Press
Press kit
Facts, images and a contact address.
Fact sheet
| Title | NIGHTCELL 7: FALSE DAWN |
| Genre | First-person tactical action shooter |
| Structure | Episodic, two opposing playable campaigns per episode |
| Price | $9.99 per episode; free demo and free multiplayer alpha |
| Platforms | Browser, PWA, Windows, macOS, Linux |
| Engine | Babylon.js and TypeScript |
| Multiplayer | Server-authoritative 6v6 Team Deathmatch |
| Status | Early development; campaigns not yet playable |
| Source | github.com/profullstack/nightcell7 |
Description
A premium episodic shooter that launches from a browser. Every theater contains two opposing playable campaigns that overlap in time and reinterpret each other — an American deep-cover operative and an Iranian counterintelligence officer, each hunting the other on evidence that has been manufactured. Neither country is written as the villain.
Images
The west catwalk above the pipe rack — one of the yard's two vertical routes, and the only place both spawn markers are visible at once. The east lane, running between the storage tanks and the perimeter with the gantry deck overhead. From the east gantry, looking back across the container yard under the sodium masts.
In-engine capture of Ardavan Yard — the 6v6 map built from Episode 1’s refinery architecture. Every solid you see is the collision geometry the multiplayer server enforces. Alpha footage: campaign locations are not yet photographable.
Contact
Fiction notice
NIGHTCELL 7 is fictional. Its organisations, facilities, operations and characters are invented, and it does not depict any real government, military operation or current event. We ask that coverage reflects that.