Rook Campaign
Nightcell
Dead Drop — Safehouse, on foot, covert. ~22 min.
Black Relay — Lower maintenance shaft. ~26 min.
False Dawn — Seawater intake or pipe rack. ~30 min.
Episode 1 · Iran / Persian Gulf
A contractor named Orison Strategic has built a system that can manufacture battlefield attribution. Two nearly simultaneous attacks are planned, each engineered to look like the work of the other side. Two operatives, hunting each other on false evidence, have one night to stop them.
Rook Campaign
Dead Drop — Safehouse, on foot, covert. ~22 min.
Black Relay — Lower maintenance shaft. ~26 min.
False Dawn — Seawater intake or pipe rack. ~30 min.
Leila Campaign
Counter-Signal — Directorate vehicle, authorised perimeter. ~22 min.
Broken Chain — Upper perimeter, weather-exposed catwalks. ~26 min.
First Light — Controlled checkpoint. ~30 min.
Three shared locations, six mission variants. Both campaigns run through the same hours and reinterpret each other.
In-engine capture of Ardavan Yard — the 6v6 map built from Episode 1’s refinery architecture. Every solid you see is the collision geometry the multiplayer server enforces. Alpha footage: campaign locations are not yet photographable.