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NIGHTCELL 7

One battlefield. Two factions. The server decides what happened.

6v6 Team Deathmatch on Ardavan Yard, built from Episode 1 architecture. Free to any verified account — you do not need to own an episode to play it.

Ardavan YardThe west catwalk above the pipe rack — one of the yard's two vertical routes, and the only place both spawn markers are visible at once.
Mode
6v6 Team Deathmatch
Map
Ardavan Yard
Score limit
75
Service
Available

Status observed 2026-07-27T04:14:11.933Z

The map

Three lanes with cross-links, two vertical routes, and protected spawns at either end. Every frame below is the geometry the server actually simulates.

  • The east lane, running between the storage tanks and the perimeter with the gantry deck overhead.
  • Pushing north off the central hard point. Container colour encodes the contested axis — cyan is Directorate ground — so the lane is legible without a minimap.
  • The Directorate end of the yard, looking into the first light beyond the north wall.

How it works

  • Cross-play across browser, installed PWA, Windows, macOS and Linux
  • Quick Match, or a private code for a match with people you know
  • Bots fill empty seats so a match can start at low population — they are labelled as bots and never counted as players
  • Faction preference is honoured when it does not unbalance the teams
  • Both factions have mechanically equivalent loadouts. Nothing affecting gameplay can be purchased.
  • Reconnect within 20 seconds and your seat is still there

Known alpha limitations

  • One mode and one map
  • No ranked play, skill rating, clans or tournaments
  • No voice or free-form text chat — a fixed set of pings and quick messages only
  • No spectator mode or downloadable replays
  • A single production region at launch

A verified email is required to play online. That requirement exists for abuse prevention, reconnect identity, match records and moderation — not to sell you anything.